Latest Posts

2020-01-28 The fourth flower mug is ready

The fourth flower mug is ready, the proof prints arrived a few days ago. When proportions and perspective never turn out as I want and frustrate me, I really like to draw flowers. They are very forgiving!

2019-12-31 Building blocks of 2019

I really like building blocks, but I don’t like to spend money. I also often have very detailed ideas about what I want. So this year I made some building blocks of my own.

2019-08-29 The third flower mug is ready

The third flower mug is ready, today the proof print arrived.

2019-07-30 Another flower mug is ready

I enjoyed making the rose mug, and I take the oportunity to force myself practising this technique, instead of experimenting with more and more art supplies, by doing another. As a pleasant side effect, I have a Christmas gift ready.

2019-06-27 Roguelike Milestone Announcement

I did some work on the Roguelike. I have a door, that can be opened or kicked down. I also have a Story, which is very simple right now, but defines how many dungeon levels exist and how large they are. In consiquence, I needed stairs. In the future, there will be more and more sophisticated Stories. Right now, the Story influences the creation of the level - in the future, the Story will give orders to a MapBuilder.

2019-06-23 Paper Roguelike is going forward

I considered a few ways to realize the analog/offline Roguelike game:

2019-06-02 Openbook Invitations to Share

I have two Openbook invitations to share with whoever is interested in that platform. I am far from recommending it. While I check the app often and like the concepts, which are very similar to Google+, I am not very active there.

2019-05-19 Flowerful Mug available

I needed a present — which is the usual motivator that lets me get something done — and I like the result quite well.

2019-04-17 Paper Roguelike back to the Drawing Board

Who knows me, knows that I like books. I envisioned the Paper Roguelike as a small and stirdy hardcover, enabling people to dungeon crawl on any piece of squared paper.

2019-04-14 Roguelike Milestone Announcement

My roguelike is turning into a game! It’s possible to collect gold coins, and I can distinguish between natural cave walls and floors and artifical walls and floors of cities or ruins.

2019-04-07 Roguelike Development Update

I made some progress on the positioning of the map, which will be more obvious once the maps get larger than the available space. I also fixed a bug in the algorithm that determines visibility of wall tiles, so I soon can start to work on the actual content, but before that I will make the tile size adjustable.

2019-03-28 Aitazan, the Roguelike

To put some pressure on me, I herewith announce the development of Aitazan, a roguelike game, that I plan to do for a while now.

2019-02-09 My First Trial on a Paper Roguelike

Of the last few days I gathered a lot of notes during my train rides and while lying in bed awake on a offline dungeon crawler I want to develop. So today I tried for the first time.

2019-01-24 My First Attempt on Paper Minis

I remembered the paper minis I made in a hurry before my first trip to Vietnam, to demonstrate the nice little tabletop game Song of Blades and Heroes by Ganesha Games.

2019-01-04 New Year's Resolution

I do a lot, but few projects come to fruition. So my New Year’s resolution for this year is twofold:

  1. Drop most game development projects — both digital and analog: Sure I can program, but I can’t do the playtest on my own.
  2. Increase my drawing skills. A single drawing can be used as a postcard and so be called a finished project.


Here I am presenting some mostly random stuff I do while being creative.

If you spot anything that arouses your interest, please send me an email in either English or German, by pushing on the envelope at the top of every page.

You can also find me on Mastodon as


Flower Mugs

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Klugscheißerbecher #1

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