2019-05-19 Flowerful Mug available
I needed a present — which is the usual motivator that lets me get something done — and I like the result quite well.
2019-04-17 Paper Roguelike back to the Drawing Board
Who knows me, knows that I like books. I envisioned the Paper Roguelike as a small and stirdy hardcover, enabling people to dungeon crawl on any piece of squared paper.
2019-04-14 Roguelike Milestone Announcement
My roguelike is turning into a game! It’s possible to collect gold coins, and I can distinguish between natural cave walls and floors and artifical walls and floors of cities or ruins.
2019-04-07 Roguelike Development Update
I made some progress on the positioning of the map, which will be more obvious once the maps get larger than the available space. I also fixed a bug in the algorithm that determines visibility of wall tiles, so I soon can start to work on the actual content, but before that I will make the tile size adjustable.
2019-03-28 Aitazan, the Roguelike
To put some pressure on me, I herewith announce the development of Aitazan, a roguelike game, that I plan to do for a while now.
2019-02-09 My First Trial on a Paper Roguelike
Of the last few days I gathered a lot of notes during my train rides and while lying in bed awake on a offline dungeon crawler I want to develop. So today I tried for the first time.
2019-01-24 My First Attempt on Paper Minis
I remembered the paper minis I made in a hurry before my first trip to Vietnam, to demonstrate the nice little tabletop game Song of Blades and Heroes by Ganesha Games.
2019-01-04 New Year's Resolution
I do a lot, but few projects come to fruition. So my New Year’s resolution for this year is twofold:
- Drop most game development projects — both digital and analog: Sure I can program, but I can’t do the playtest on my own.
- Increase my drawing skills. A single drawing can be used as a postcard and so be called a finished project.