Paper Roguelike is going forward
2019-06-23 — Hans-Jörg
I considered a few ways to realize the analog/offline Roguelike game:
- Premate adventures in cheap brochures, wherein you mark changes in the game state. This would definitely work, but it just was not what I envisioned in the beginning.
- An app that handles the state management of the game world. That would allow me to handle highly complex stuff, even consistent non-player characters, but while this would work great, when the player needs the app, such as advancing on a new tile on the map, it will undoubtlessly run out of sync, when the player does not need the app, such as walking back through already revealed tiles. I also think that many people who are interested in sich kind of games are actively looking for something they can run without electronic devices.
So I kept on thinking and might have found a solution. Instead of using the initially considered counters, that the player would have had to increase frequently, I plan to use binary tags, which are just present or absent. That is not equivalent, but probably good enough.
I am very excited about the outlook of realizing my original vision of a solid book that allows unlimited replays, but the first prototypes will be simple brochures, which I am eager to share here soon!