Roguelike Development Update
2019-04-07 — Hans-Jörg
I made some progress on the positioning of the map, which will be more obvious once the maps get larger than the available space. I also fixed a bug in the algorithm that determines visibility of wall tiles, so I soon can start to work on the actual content, but before that I will make the tile size adjustable.
The current (and very early) version can be tried here: https://roguelike.osrandil.de/
As a traditional roguelike, it needs a physical keyboard to be played.