Roguelike Development Update

2019-04-07 — Hans-Jörg

I made some progress on the positioning of the map, which will be more obvious once the maps get larger than the available space. I also fixed a bug in the algorithm that determines visibility of wall tiles, so I soon can start to work on the actual content, but before that I will make the tile size adjustable.

The current (and very early) version can be tried here:

As a traditional roguelike, it needs a physical keyboard to be played.


Here I am presenting some mostly random stuff I do while being creative.

If you spot anything that arouses your interest, please send me an email in either English or German, by pushing on the envelope at the top of every page.

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Klugscheißerbecher #1

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