Roguelike Milestone Announcement

2019-04-14 — Hans-Jörg

My roguelike is turning into a game! It’s possible to collect gold coins, and I can distinguish between natural cave walls and floors and artifical walls and floors of cities or ruins.

Next I want to change the renderer, which does not give great results considering the tinkering going on behind the scenes. The more I simplify it, the more I can concentrate on algorithms and content.

The current (and very early) version can be tried here:

As a traditional roguelike, it needs a physical keyboard to be played.


Here I am presenting some mostly random stuff I do while being creative.

If you spot anything that arouses your interest, please send me an email in either English or German, by pushing on the envelope at the top of every page.

You can also find me on Mastodon as


Klugscheißerbecher #1

order at