Roguelike Milestone Announcement

2019-06-27 — Hans-Jörg

I did some work on the Roguelike. I have a door, that can be opened or kicked down. I also have a Story, which is very simple right now, but defines how many dungeon levels exist and how large they are. In consiquence, I needed stairs. In the future, there will be more and more sophisticated Stories. Right now, the Story influences the creation of the level - in the future, the Story will give orders to a MapBuilder.

But before I restructure that part, I think I will scale back the graphical representation to a very basic monospaced and mainly monochrome font. I put a lot of effort into the natural ground, the artifival ground, the walls and the rocks, the kicked down door. I don’t feel like the look justifies the effort.

The current (and very early) version can be tried here:

As a traditional roguelike, it needs a physical keyboard to be played.


Here I am presenting some mostly random stuff I do while being creative.

If you spot anything that arouses your interest, please send me an email in either English or German, by pushing on the envelope at the top of every page.

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